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Lesson Plans

FOR EDUCATORS

Grade 4-6 Lesson Plans

Gummy Piano

Gummy Piano

What do gummy worms, computers, and pianos have in common? Nothing, expect when you put them all together you can create a piano on the computer controlled by a gummy worm!

Design Challenge

Design Challenge

Create a solution (i.e. build a prototype) to solve an actual problem you or your team have. The problem you’d like to address might be one from work or home life.

Scratch

Scratch

With Scratch, you can program your own interactive stories, games, and animations — and share your creations with others in the online community. Scratch helps young people learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century. Scratch is a project of the Lifelong Kindergarten Group at the MIT Media Lab. It is provided free of charge.

Make A Switch

Make A Switch

Students will explore the parts of a simple circuit and create a simple circuit using aluminum tape cardboard, piece of foam and a rubber band.

Sketch It Play It

Sketch It Play It

Students will explore the parts of a simple circuit and create a simple circuit. They will explore insulators and conductors and participate in the engineering and design process which includes examine tones of a piano and other various musical instruments.

Criss Cross Coding

Criss Cross Coding

If you play this game, then you’ll learn about computer coding logic and laugh a lot, else you’ll miss out on a lot of fun!… In computer coding, instructions are written in the format of “If… Then… Else…”. This is known as ‘Programming logic’.

Taxonomic Logic

Taxonomic Logic

In this activity, students will use coding logic in combination with biological concepts to classify organisms and the things around them.

Conditional Cards

Conditional Cards

Students will explore and learn how to use conditionals and logic to create their own card game! When describing coding and the logic behind it, many people will say that it is a set of rules and commands. With this in mind, it makes sense to have students create the rules using the coding language to create their own personalized games.

Coding Maze Mat-ness

Coding Maze Mat-ness

If you play this game, then you’ll learn about computer coding logic and laugh a lot, else you’ll miss out on a lot of fun!… In computer coding, instructions are written in the format of “If… Then… Else…”. This is known as ‘Programming logic’.

If Else Simon!

If Else Simon!

If you play this game, then you’ll learn about computer coding logic and laugh a lot, else you’ll miss out on a lot of fun!… In computer coding, instructions are written in the format of “If… Then… Else…”. This is known as ‘Programming logic’.

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Actua provides training, resources and support to its national network of members located at universities and colleges across Canada in the delivery of science, technology, engineering and mathematics (STEM) education outreach programming. Each year, these members engage over 225,000 youth in 500 communities nationwide. Please visit Actua at www.actua.ca.